Mochamad Abdiel Rayhan Jaya, Implementasi Algoritma Goal-Oriented Action Planning pada Perilaku Non-Playable Character pada Game Action RPG, Tugas Akhir, Jurusan Teknik Elektro, Politeknik Negeri Semarang, di bawah bimbingan Nurseno Bayu Aji, S.Kom., M.Kom dan Muttabik Fathul Lathief, S.Kom.,M.Eng., Juli 2026, 129 hal. Perancangan perilaku Non-Player Character (NPC) musuh yang responsif menja…
The purposes of this study were to analyze the influence of Speedy attributes on consumer decision making and to find out how great the influence of Speedy attributes on consumer decision making. This research used one kind of non probability sampling, which was purposive sampling. This research is categorized as descriptive-correlation research and used 30 samples. The samples were people who…